Log

Up Captain Dave Hannibal Mack Lena Stooz The Horny Hog Log Kingbeast's Lair

Summary

This page contains a log of events that transpired during our gaming sessions.  It has been summarized based on the events that I felt were important.


Episode #1 - Crash Course!


16th of March , 2402 (03-16-2402)
[Author’s Note: This is the start of the first session.]

bulletThe first adventure starts on the transport ship, Madrid, on it’s way to Archimedes 2 (A2). As the ship emerges from a short trip in the Flux it slows to a stop for a bit then continues. As the ship continues the pilot of the small craft, Captain Lopez, welcomes the passengers to the asteroid belt and starts blaring Spanish electro-pop on the internal speakers. When the captain finishes an older man in a beat up Navy spacesuit who introduces himself as simply, Rusty, pulls up a chair. After taking a seat the grizzled space traveler pulls out a strange deck of cards and some Cicadian Whiskey. Rusty explains that the card game is known as Face Of Enoch and that it is all the rage on A2. Out of Rusty’s United Front duffel bag emerges a strange orange creature that looks like a combination of a monkey and a cat. Rusty says the creature is named “Scotch”. With that the PC take a seat and play some cards. [At this point the players present character descriptions and play a hand of Enoch.] During the conversation Rusty asks the various PC what brings them to A2. Most folks are either looking for someone or going for work of some type. Rusty says that he is coming back from a business trip. He says that he owns a hovercraft and engine repair shop on A2. Stooz asks about inspection procedures and Rusty does not seem too concerned except he does mention a hard nosed “sheriff” on A2 called Captain Slaine.
bulletAs the game of cards starts to wrap up the ship bucks and veers to one side. Concerned Dave attempts to open the door to the cockpit. Surprisingly the door is locked! Stooz wires open the door quickly. When the door first opens smoke pours out! Stooz and Dave find Captain Y with his legs completely blown off. The copilot is also dead as a piece of metal juts out from his side. Quickly Stooz pulls the pilot out of his seat and Dave takes the controls. Mack moves in to help try and fix the panel so Dave can regain control. Vladeric also moves into the cabin to see if he can raise someone on the radio or get the shields working. It appears that the radio, distress beacons, and shields are completely fried. As Mack fixes the panel Dave makes some fancy piloting rolls to land the craft in a chasm on A2 within sight of the domes!
bulletWhen the ship comes to a stop it is caught in a slide under a large quantity of rock! Mack feels that the integrity of the ship will not hold very long. This time Stooz and Mack pull open the outer door. After jerking open the door the group finds it covered with boulders! At the same time the other PC have discovered that Rusty is hurt. In fact a large beam has crushed his chest and he appears to be dieing! Lena seems very concerned and tries to comfort the old man. As Rusty passes he looks at Lena with a knowing stare and says, “I saw it commin’...” Mack then proceeds to dig the PC out of the ship using some type of cybernetic drilling rig in his arms!
bulletAs the PC emerge into the chasm they take their bearings. It appears that the walk to the domes will take around 4 hours and they have 6 hours of air. Down the center of the chasm are vehicle treads. With this information the PC decide to venture down the canyon. At the end they find a mine shaft opening and a security panel from a mining company called Red Brick 5. Vladeric breaks into the panel and turns on a map. It will greatly cut down on the distance the PC will have to trek so they enter the cave.
bulletAlong the way the PC stop at a local base camp then proceed on. They hear a rumbling noise that grows in strength. Eventually they are attacked by a Vandor Granite Behemoth which Mack says is called a “Stone Snake” by miners. He also informs them that the tail is the beast’s vulnerable spot. With that the PC engage the huge creature! Hannibal dodges attacks while the other PC cut loose on the beast. Lena jumps over 50’ onto the back of the snake and urges the PC to move back so the tail is exposed. Eventually the PC manage to kill the snake.
bulletWith that the PC continue to the domes. They enter an airlock and are eventually inspected by none other than Captain Slaine. The PC speak with the Captain for a bit. Lena feels that the crash was sabotage. For some reason Captain Slaine seems interested and respectful of the uniformed GeneCrux employee. One of the minor inspection officers mentions that Rusty was a “fixture” at A2 and the he heard the man had a will. With that the PC are allowed to enter the settlement.


Episode #2 - Last Will And Testament


17th of March , 2402 (03-17-2402)
[Author’s Note: This is the start of the second session. The events in this log may not be in exactly the same order that they occurred in the game. It is very hard to remember the exact order. Also a lot happened…I’ll try to capture the details and not go into a lot of the cool details unless I feel they are necessary. ]

bulletThe PC are inspected by two Terran Confederacy Port Authority (TCPA) agents and Captain Slaine. After the inspection the PC take a look around for a bit. It appears to the PC that it must be “night” as the lights are tinted blue and seem to be changing color to a darker purple. Stooz kicks on his laptop, connects to a public net, and determines that it is 23:00 hours local time. He also finds some local hotels for the PC who are interested. With that the PC go their own way:

Lena talks privately with Slaine for a bit about the accident and the reason for her personal interest. Slaine tells Lena he will inform her of any developments in the case. Lena decides to contact the TCPA to see if she can get more information. She then returns to an apartment which was rented for her by GeneCrux.
Mack takes off to a local blue collar bar called Ela’s Tomb where he meets some G5 miners and partakes of some beer. Afterwards he heads to Cozy Quarters a local hotel that is known to most space travelers.
Stooz starts immediately cruising the streets for a better weapon. He finds a dealer and get a blaster and vibro-blade. After looking around he returns to the hotel.
Vladeric looks for some other Va Rulen noble house names in the local A2 registry then goes to Cozy Quarters. He finds two families he recognizes, Cromwell and Royyuru. The Cromwell are particularly interesting as they have a reputation for inbreeding and being a bit “eccentric” (i.e. nuts).
Hannibal returns to the hotel after walking around for a bit. He turns on a rerun of Bounty Hunter World.

bulletThe next day the PC further explore the domes. They visit the busy port dome and the storage dome. During the day they see posters that say, “It Could All Be Yours!” The posters also have a picture of Rusty! At the bottom the posters say free booze will be served at the Purple Fountain Club starting at 22:00 hours. During this time Lena is contacted by a slovenly lawyer known as Slim Nutty. Slim informs Lena that he is handling the Osgood (i.e. Rusty’s) estate. He also informs her that it is important that Scotch be allowed to attend as he is part of the will. Confused a bit Lena agrees. Lena then heads to speak to the TCPA port director where she finds him in a heated conversation with Captain Slaine. The director is a young Indian man named Zane Shadzi. Director Shadzi holds his own and tells Slaine that he will have the ship for his criminal investigation after it has passed a thorough inspection. Lena then speaks with Zane about the ship and convinces him to let her be present at the inspection. Hannibal investigates the police station and picks up information on two bounties. They include Hien Luu, a smuggler, and Frederic Pelletier, a suspected racqueteer. After asking around he discovers a shop that deals in “hard to find goods” called Trini’s Treasures.
bulletThat night the PC attend the party at the Purple Fountain Club. The place is packed! It is run by a “fem” Pakuin known as Ivy Primrose. (She is a rose plant.) The bouncer is a large tan club wielding Trog known as Crooktooth. During the party Slim takes the mike and informs everyone that he is handling the Osgood estate. He also informs everyone that Mr. Osgood has left a recording them to view. The recording, only a month old, is displayed to the guest of the Purple Fountain Club. (Stooz secretly tapes the recording using his bio-comp.) The recording has Rusty going through a heartfelt speech about the importance of friends and family. After that he informs the crowd that Scotch will be used to determine who will get a share of his estate. Scotch is set down then approaches all of the PC in turn. The proceedings are very chaotic as often others are trying to push their way. With that the PC are asked to meet with Nutty Legal Services on the following day to go over his holding.
bulletThat night Vladeric decides to investigate Rusty’s Engine Emporium. After breaking in he is surprised to find the place completely thrashed! It appears that someone has ransacked the place looking for something. As Vladeric starts to look around he surprises three dark brown Cicadians who are inside the place! The three quickly leave through an air vent. Vladeric calls the other PC who begrudgingly get out of bed to meet with the Va Rulen. The PC carefully investigate the place. They determine several things:

The thieves were looking for something fairly small.
The thieves were probably looking for something metal using sensors as only boxes containing metal bits were searched.
Rusty’s computer, although an old model on the outside, is actually quite nice. The software includes a work log. The last job was scheduled for 5 weeks ago. It involved a G5 hover truck. A person named “Kielty” signed off on the purchase order. This entry also has an encoded message. The message reads, “Found a strange piece of kitsch in the bed of this empty truck. Was about to frag it in the compactor but then I got a twitchin’. This ain’t normal. I’m gonna go hit up the doll to see what she knows. If it’s strange she’ll know about it. For some strange reason Scotch does not trust it. Weird.”

bulletThe next morning the PC inform Slim of the situation and get a complete low down on Rusty’s estate. The important assets of the estate include the following:

Rusty’s Engine Emporium - This includes the lease for the 12000 square foot space. It is in the port dome so the location is very good. The lease is held with G5.
A well used Beckworth Super Hauler which does not currently have an engine installed. The Super Hauler is a semi truck sized ship with a medium range. It has several features which make it unique. On the back are very powerful magnetic clamps which are used for towing vessels. About 2/3 of the way down the cargo area the ship opens along the top spine like a clam. This allows smaller vehicles to completely enter inside. It can tow a lot more than it’s size.
A partially built Va Rulen engine.
10,000 credits in the bank.

bulletAt this point the PC decide to visit Trini’s Treasures. Hannibal suggests that the “doll” in the message is likely Trini as she deals in hard to get items. Trini Lux, the owner, is a pretty woman of Chinese decent who is wearing a tight spandex top and a pulled down space suit. She describes Rusty’s visit and the strange “S” shaped rod with strange ruins. Trini said a scan did not reveal it’s composition so she suggested that Rusty visit a scientist friend of hers. She tells the PC she can setup a meeting with the man the following day and that she will accompany them. At this point Vladeric talks with Trini about getting some high end security gear. (Vladeric is not happy with the security at Rusty’s Engine Emporium.)


Episode #3 - Scientific Pursuits


19th of March , 2402 (03-19-2402)
[Author’s Note: This is the start of the third session.]

bulletAt this point the PC proceed with Lena to the berth which has the wreckage of the starship Madrid. On the way the PC hear a ticking sound on the dome. Dave comments that it must be a gamma ray storm. This will ground traffic in the dome. After chatting with Director Shadzi in the berth the group is introduced to a plucky Japanese woman named Jules Hyaguchi who will be leading the inspection of the craft. She appears to be quite proficient at her job. When the ship is first opened the PC split up and start to search the ship. Captain Dave heads off with Jules to check the cockpit. He lamely tries to hit on her. During their search Dave blocks the doorway so Lena can look around the main cabin. Dave and Jules discover a detonator device and remove it for inspection. In the main cabin Lena feel a lot of remorse and almost become sick to her stomach when she sees Rusty’s body. She finds Rusty’s bag and discovers a blaster, some clothes, a vehicle scanner, and a picture of Rusty standing in front of a ship with two other Navy men. The ship is called the Viceroy. When Mack gets done looking at the engines he examines the body and finds a strange metal bar in the shape of a square with the corners rounded. Surprisingly it is NOT in the dollar sign shape which the PC have heard Rusty possesses. Mack pockets the object. He then goes to the cockpit and takes a look. It appears that the demolitions were placed by an expert. The compound is one that is commonly used by demolition experts (i.e. MEC). The shield, navigation, and controls were set to be disrupted. The detonator was connected to the guidance system. Mack could not tell anything more about the detonator without opening it up. After the investigation the PC return to the engine shop and get some dinner.
bulletStooz returns to the ship and sets up a quick surveilance rig on the ship so they can watch who goes to check it out. As he is leaving three men in TCPA inspection suits enter the berth. They then enter the ship and move directly to check Rusty's body. They quickly check the cabin and leave.
bulletAt dinner Hannibal speaks with two Va Rulen. One is strangely dressed in a blue and black harlequin space suit with a white trench coat that has fur on the collar. He says his name is Carter Cromwell. The other is dressed nicely in a white suit and light blue stole. He introduces himself as Barclay Loftus. Hannibal asks the men if they know Vladeric. The men laugh and say that they didn’t know the spy was on A2! They also reveal his family name to Hannibal. After getting prompted Cromwell says he is a “politician”.
bulletOn prompting from Dave, Stooz sets up a sensitive sound device on the rod. After some analysis he determines that it is making a low frequency strange noise. He records the pulsing and tries to analyze it. Stooz discovers that something is missing from the code. Stooz also starts to scope out security for Rusty’s Engine Emporium. In the process he finds a camera pointing at the shop! He sets up a loop on the camera and decodes it’s frequency. Stooz cannot find the receiver.
bulletThe next morning the PC meet with Trini and take off to the storage dome to meet her scientist friend. During the ride she mentions that he is a bit “strange” but he’s very smart. Dave lamely hits on her. At the warehouse Trini knocks twice and after some shuffling there is a hesitant reply, “Um…please go away.” Trini looks confused and shrugs her shoulders. She moves away and signals to the PC. Stooz recognizes the man as his friend Gilby Toren! Stooz talks to the voice. Surprisingly Mack acts! He digs a hole through the thin wall of the warehouse. With Dave on his coattails they surprise four thugs who appear to be holding Gilby hostage. Two of the four thugs were in the party of three men dressed in TCPA inspector uniforms earlier in the adventure. Mack punches one thug while Dave opens fire with his blasters on kill! He knocks out one man then fires at the second in the head where he is not armored and hits. The result is devastating! The brutal act forces one man to give up and the other to run. Hannibal easily chases down the man trying to escape. Quickly Lena, Stooz, and Gilby attend to the shot man. It appears that he will live if he is taken immediately to intensive care. With that Stooz and Gilby start to catch up. Gilby tells the PC and Stooz that his alias on A2 is Martin. After this he shows that he has a dollar shaped rod previously in the possession of Rusty. Trini, Dave, and Mack take off. Hannibal expertly interrogates the men. Hannibal discovers that the men are named Jerry Hall, Stinet, Bartlett (“Bart”), and Marcus. They have G5 badges and TC pilot registrations. They claim to be mine haulers for G5. When prompted the haulers say that they found the strange rod on asteroid M34L65 after returning with a load of tourite. They say that their boss, Kielty, hired them to rough up Martin to get him to research the device. Minutes later Slaine arrives and takes control of the situation. He questions the PC and the men. He seems very upset but also glad that nobody was killed. Slaine is not happy…


Episode #4 - Show And Tell


20th of March , 2402 (03-20-2402)
[Author’s Note: This is the start of the fourth session.]

bulletAfter the scene at the warehouse Capt Slaine leaves to find Mack and Capt Schaffer. He try the engine shop then Ela’s. At Ela’s Slain finds the two partaking of some beer with friends of Mack’s who are G5 miners. They include Jim Del Rio (Foreman), Damian Penney, Joe Lesney, and Phil Roy. After some snide comments by Mack he takes the pair into custody and questions them. Slaine warns the pair to be careful using weapons and informs them that he will keep an eye on them. Hannibal bribes some of the guards into releasing the pair. As the trio are leaving they see Slaine bringing in a captive which they assume must be Kielty.
bulletAfter receiving a call from the TCPA Port Director Lena goes for a visit. At the appointment she is joined by Capt Slaine. Slain tells the pair that he has captured Kielty. The two listen to Shadzi explain the results of his analysis. He had determined the following:

The detonator was keyed to a certain target location in space near navigation beacon #2.
Navigation beacon #2 was down during the time when the ship detonator exploded. This is obviously NOT a coincidence. Shadzi realizes this means an inside job.
Shadzi mentions that only a limited number of TCPA employees have access to the beacon maintenance schedule. He will narrow down the subjects soon. Surprisingly Slaine says that Shadzi can process the culprit as he sees fit. In other words, he will not be pressing criminal charges. Slaine explains this by saying that he is after the “king” not “some petty pawn who probably had no clue that this crime would be committed.”

bulletStooz and Martin catch up and analyze the latest metal bit. Stooz learns that Martin has been attending meetings with Technoists. Hannibal stays with the two metal pieces listening to the two friends. Eventually Stooz asks Hannibal to leave so they can talk in private. Mack is working on the ship with Dave. Lena is looking at accounting records on the computer. Vlad decides to visit the other Va Rulen in the city. When he investigates Royyuru he decides not to approach.
bulletStooz, Vlad, and Martin attend the Technoist meeting. Father Blun meets his guests with a two handed shake and offers them a chair. Snacks and flyers can be found on the back table. As the meeting starts Professor Burl Oak, the large Pakuin, joins the meeting. The meeting consists of a talk about gamma ray storms. The key points in the discussion include the following:

Shielding and ship armor will only hold of the effects of the storm for a limited time. He displays a formula for how long shields would hold out based on power output.
The rays corrupt ships computers, robotics, and engines. In fact, any mass of tourite would be adversely affected.
On human tissue the effect would be brain damage then likely death. Eventually skin tissue would deteriorate.

bulletFather Blun finishes with a talk about the Technoist. After the meeting the group meet Semus Mayberry. Mayberry is a TCPA technician who thinks the navigation beacons could be adapted to collect tracking data on astral bodies not simply incoming ships. The data would be very useful to scientists. Father Blun seems very interested as do several of the other guests.
bulletThat night the rest of the PC are contacted by a strange black man who says that he represents a “buyer”. This buyer wants to discuss the metal bits in their possession. The PC feign ignorance of the bits. The man ignores them and gives them the details for a meeting at the Purple Fountain Club. He tells them to ask Ivy for the “Carter Party”. The PC instantly expect Barton Finkle as the buyer as he owns G5 where Kiely worked.
bulletAll of the PC approach Crooktooth at the club. He loudly asks Ivy about the meeting. She leads them to a private room that may have some type of security installed. At the table are the black man and a thin white human who appears to be very nervous as his hands are twitching. The man asks the PC to sit. Stooz refuses at first. The man then introduces himself as Barton Finkles VII and the black man as his security chief, Randazzo (i.e. “Daz”). After introducing himself he explains the following:

“Mr. Kielty” came to him and told him that he was in trouble with the authorities. According to Barton, Kielty explained that he had found a strange metal bit that he thought might be valuable. At the time he did not know the seriousness of Kielty’s previous offenses. After discovering them he handed Kielty over to the authorities and fired him. Barton makes a special point of telling the PC that he does not condone this type of conduct at a personal level and especially not while in the employ of G5. The PC then bring up the issue of G5’s liability for the sabotage crime that was committed. In a frightened manner the CEO quickly explains that this was done by Kielty alone (i.e. not on company time or under company orders).
Barton Finkle then asks the PC if they have the piece discovered by Kielty. The PC infer that if they had pieces what would he be willing to offer for them. Kietly seems very excited and mentions that he did not realize they had more than one piece! Almost forgetting himself, Barton starts to muse about a price. The PC seems offended that he showed up at the meeting without a price. Several of the PC walk out at this point. This make the CEO frantic! He makes a surprised comment that the PC want only money. When the PC threaten to break down the door to the room Barton says he would give at least 250,000 credits each. The PC leave with no deal being struck. They tell Barton to come up with a solid price and get back to them.
(Immediately after the meeting Hannibal and Mack rig Finkles hovercar so it will tip over when started.)

bulletAfter the meeting the PC notice the three Cicadians that robbed their place walking into the Purple Fountain Club. When the three Cicadians see the PC they bolt! The trio jump into a taxi and are pursued by Stooz on hoverboard and Capt Schaffer and Vlad via a procured hovertruck. After a wild chase scene where Capt Schaffer shoots one of the Cicadians the PC arrest the trio and flee the scene. Capt Schaffer pays off the taxi driver. The PC then interrogate the Cicadians. C’Taa seems like the smart one, C’Tab seems like a whiner, and C’Tac seems like a tough silent type. During the talk C’Tab spills and tells the PC that after the men who were raiding their place left they broke in. They found only a small metal bit in the shape of a “U”. They sold it for 10 creds to a man the PC identify as the smuggler, Hien Lu, using a wanted poster from Hannibal. Capt Dave pays the trio to find Hien Lu. They discover that he left right before the storm. His ship is named the Silk Worm.


Time At End Of Game: Evening of 3/21/2402.


Dave Schaffer's personal log
Got me a crew, I did!


Episode #5 - Vagabonds


21th of March , 2402 (03-21-2402)
[Author’s Note: This is the start of the fifth session. Note that the order of the events in this record may not be the exact order that they occurred in the session.]

bulletHannibal decides to go but tickets for the team to travel to the small station outside of the local flux gate in attempt to track down the Silk Worm. As he returns from the trip he is met by a bounty hunter associate of his, Loi Tran. Loi introduces Hannibal to her current partner, “Murph.” After some banter Loi mentions that she is her on a “private job”. She will not reveal any additional information. With Gilby, Stooz creates a couple of simple fake metal bits that the group can hide around their shop.
bulletWhen Hannibal and Stooz return the group decides to go to the Purple Fountain Club for dinner. At the club they are met by an Ichthian smuggler friend of Capt Schaffer’s known as Capt Marlin Kelp. Capt Kelp claims to have just arrived from a trip in Va Rulen space in his ship, The Swordfish. Kelps says that he plans to pickup a load of tourite for a trip to Ichthia. He mentions that his brother and sister-in-law have been elected as leaders of the Coral Reef region. Apparently this is quite an honor. Mack writes down a list of parts that he needs to complete repairs on the groups ship but Kelp does not have them in his cargo. He also brings some news.

Va Rulen space is not a safe place to travel these days. There is some type of internal strife taking place and many of the space-ways are dangerous.
TC President Sharpe has just released her head of interstellar security, Retired General Franklin. The move is not unexpected as President Sharpe is pressing for rapid recovery.
Jessa Ebb, a famous Ichthian singer, is at Harden and may venture to A2 later in the year.

bulletAt this point Vladeric decides to go over and speak with Carter Cromwell and his associate Barclay Loftus. The conversation is full of innuendo and inference but the results of the meeting suggest several things. The Cromwell clan who has vast shipping resources has pulled out of several contracts due to disagreements with the current regime in Va Rule. Cromwell is in A2 on some type of business. Cromwell would be willing to work with Vladeric in the future. After the meeting Vladeric speaks with Capt Kelp privately about conveying information to Va Rule. Capt Kelp seems interested in the proposition as message data trips are often lucrative and extremely easy to transport. With that the group returns to the shop for the night.
bulletThe next morning as the group discusses the upcoming trip there is a knock at the door. It is Randazzo (i.e. “Daz”) the security chief from G5. After getting the door shut in his face he knocks again. Daz speaks to the PC about his employer, Barton Finkle VII. He tells the PC that Baton would like to have another meeting with the PC if they are willing to talk. Daz then goes off the record and tells the PC that Barton has not experiences the “hard living” like the PC or himself. He says that Barton still has “pie in the sky” ideals. The PC say they will think about another meeting and get back to him. After this he leaves the shop.
bulletAs the PC are walking to their transport ship through the port dome they observe a small commotion outside of one of the berths. There are two TCPA officials with a small Va Rulen girl. Arguing with the officials are two crewman from the Swordfish. One is an Ichthian and the other is a human. The Ichthian is very upset and claims that the stowaway should be prosecuted and that they should be reimbursed for having to transport her to A2. As the stowaway appears to have no creds these is no way for her to pay. Vladeric approaches the group and convinces the Ichthian first mate to fetch Capt Kelp. Once Capt Kelp arrives Vladeric reaches a deal where the stowaway is released into their custody. At this point Stooz anonymously calls the TCPA and reports a problem with their transport so it will be delayed. This will give the PC a chance to figure out what to do with her. The stowaway who appears to be 18 years of age claims to be named Yasu. As the PC decide what to do with her Mack takes her to a local food vendor to get something to eat. Mack calms her down and discovers that Yasu came to A2 to visit “her beloved”, Carter Cromwell! After Yasu talks with Vladeric she reveals that her full name is Yasuharu Cromwell. Yasu claims to be the daughter of Cromwell but also his lover! This surprise many of the PC but Vladeric does not seem as surprised based on the reputation of the Cromwell clan and typical Va Rulen customs.
bulletVladeric sets up a meeting with Cromwell and discusses Yasu. Cromwell tells Vladeric that it would be good if he could, “find someplace else for Yasu to be”. Vlad then returns to the PC and buys a ticket for Yasu. He tells her that Cromwell has left A2 and that they are going in the same direction and would be willing to escort her. Yasu agrees. At the same time period the PC with Yasu visit Ela’s Tomb to wait. At the bar Mack hears from his friend, G5 foreman Jim Del Rio, that their union contracts are coming up for renewal and they are worried about it.
bulletWith this the PC travel through the flux gate to the station. They leave the three Cicadians in charge of the place while they are gone. At the station they discover that the Silk Worm never came through the flux gate! They also realize that they probably should have checked a bit more on A2 before leaving. Vladeric escorts Yasu to a transport and gives her some spending money.
bulletThe PC return to A2 a week later. The Cicadians painted a picture of a hog holding a beer mug on the front of the ship. It appears that Capt Schaffer and Mack are making plans. Waiting for them is a report for Lena on G5. The report is over a year old but there is quite a lot of detail. Here are the important facts from the report:

Summary: G5, or Generation 5, is a small exploration company run by CEO Barton Finkle VII. Controlling interest in G5 has been passed down through the family. Barton is actually the TENTH family member to be CEO. (The document casually mentions that Baron is not married and there are currently no apparent heirs.) In previous years the success of the corporation has depending on the savvy of it’s CEO. Currently the assets of the company are down and appear to be falling. The best years of G5 occurred with Barton’s grandfather, Carlton Finkle II.
Privately held.
Revenue = Approximately 10 million/year.
Costs = Estimated at 8 million/year. Depreciation in mines, equipment, and ships are raising costs and lowering revenue. At the current run rate G5 would be achieve a negative run rate in under two years.
Assets = Approximately 200 employees. Most are skilled miners. Some researchers and archaeologists are also employed. Most of A2 plus several nearby mines are owned by G5. The port is owned by the TC. G5 has 12 mining vessels and an outdated processing plant. They own several local satellites as well as the local flux gate access point.
Intellectual Property = G5 has discovered several important artifacts in the past years. Many are on display in museums around the megaverse. They have also patented several mining and exploration techniques. Records include extensive information on ancient cultures among all of the prominent races.



Time At End Of Game: 3/31/2402.


Dave Schaffer's personal log
Great to see Kelpy again, as a fish it's no wonder he's a hell of a drinker! Nobody better mess with my crew, sure they've a dubious past but who hasn't?


Mack's personal log
Who cares about their past? Who else is gonna clean the ship? You mess with them, you better have your cleanser and scrubbing rags ready!


Episode #6 - Strained Relations


31th of March , 2402 (03-31-2402)
[Author’s Note: This is the start of the sixth session. Note that the order of the events in this record may not be the exact order that they occurred in the session.]

bulletAs the game starts Vladeric announces that he is going to do some investigation on Cromwell and heads out of the engine shop in a disguise. [Jeff was not at the game.] The rest of the PC start talking about the Horny Hog. Initially discussions focus on how they can get their ship repaired. After a while they start talking about other ways that they can get ANY ship to follow The Silk Worm. The trio of Clickers take off to get something to eat. After a few minutes the PC follow.
bulletOn the way to the Purple Fountain Club the PC see a commotion at Bellweather’s Arcade. When they approach they find the their three Cicadian friends donning goggles and entering a strange metal box which is sunk into the floor. After a while other patrons start betting on how long they can last. When monitors turn on the PC realizes that the three insect men are in a sort of holographic game. The goggles change their perceptions to make simple effects look and real. The simulation starts with dodging obstacles. It soon progresses to higher levels. When reaching the highest level the arcade operator gets a nod from the owner and cranks the difficulty to the maximum. When this happens the scene change to a dark tunnel with the three being attacked by Trogillian warriors! When the clickers try to fight back they are severely pummeled. When the ride ends they are knocked out and very frightened. Captain Schaffer enters the metal room and sees to his crew. They head to the restaurant to get some drinks.
bulletLena meets with Barbara Lane, Zane’s secretary, and asks about the Silk Worm. Barbara says the Silk Worm has been the latest talk around the office. It was LOST after passing beacon #9. (There are a total of 12 beacons.) The search ships will not able to find any piece of wreckage. The TCPA is considering the ship destroyed. Barbara seems to like speaking with Lena.
bulletAt the Purple Fountain Club the group meets with Stooz. Their final plan includes marking the ship for repairs then “borrowing it” to look for the Silk Worm. The plan has several parts including fake transponders and hacking into the TCPA computer but Stooz thinks it can be done. The group decides not to speak with Barton right away as they don’t have a good angle to direct the discussion. While chatting Trini Lux sits down at the table with the PC. She informs Stooz and the group that a tall Asian woman came into her shop asking about high tech medical gear. In particular she asked about gear that Martin owns. On leaving she tells Stooz that they are “even”.
bulletStooz leaves to talk to Martin about it. He catches Martin speaking with someone about the Silk Worm on the phone. After digging through the phone records at G5 Stooz figures out that Martin is calling Professor Oak. Stooz relays this information to the PC.
bulletWith this information Lena and Captain Schaffer decide to attend a Technoist meeting where they know Professor Oak will attend. Mack attends the meeting to hear his friend, the G5 Foreman, Jim Del Rio speak about comet mining. At the meeting Oak arrives as do the Asian woman and a black man with dreadlocks. During the meeting Lena and Dave speak with Professor Oak. They threaten the safety of Martin if Oak does not speak with them. They also infer that Martin has told them “everything”. This seems to really frighten Oak. He tells them that they should talk after the meeting. After this Dave decides to speak with the Asian woman. After talking with her it is apparent that she is not interested in comet mining. In fact she is intrigued by Dave and leaves with him for drinks. She tells Dave her name is Loi Tran. (Dave knows that she has a reputation as a bounty hunter.) The pair leave before the end of the meeting. After the meeting Oak leaves. Lena briefly speaks with Mack then the two follow. They speak with Oak on the street but he will not reveal anything until he can see Martin in the flesh. The two setup a meeting with Martin and Stooz at the Bio-Dome.
bulletStooz confronts Martin about his involvement with Oak but he will not say anything. Martin tells Stooz that it could get him in a lot of danger. Martin says he needs to speak with Oak before saying anything.
bulletCaptain Dave and Loi Tran are getting along very nicely when Loi receives a call. She complains for a bit then explains to Dave that she has to leave.
bulletLena, Mack, and Oak go to Oak’s smaller domed house and wait for Stooz. When Stooz and Martin arrive they he notices some cameras and calls Lena. They setup a meeting in a different part of the dome. When the two groups meet Oak puts his massive branch-like hand on Martin’s shoulder and slowly utters, “I’m glad you are unharmed old friend.” This surprised Stooz who did not know the two were so close. Oak then asks Martin if he trusts the group. Martin says yes. With that Martin tells a story about his project with Oak:
bulletAfter leaving the corporation he wandered for a while. Several months later he contacted an old colleague of his Professor Oak. Martin told Oak about a project he was contemplating involving tissue regeneration and memory retention. The problem is that many would not understand the beneficial ramifications of the research project. Many would simply consider it experimentation with artificial intelligence.
bulletOak and Martin worked on the project for almost 2 years in a secret basement under Professor Oaks dome. A month ago Martin and Oak discretely contacted a remote Technoist cell to show off an early prototype. They planned to use funding from the Technoists to continue their research in secret.
bulletTheir first prototype was shipped out of A2 on the Silk Worm two week ago. This is the very ship which contained the missing artifact that the PC are trying to find. The two scientists are very concerned as they have spent a lot of time on the project and are afraid to lose the results. They have called this first childlike AI by the name “Otto”.
bulletLater Martin explains to Stooz that the name of their prototype is a shortening of a portion of both of their last names “Oa” (Oak) and “To” (Toren). At the same time Martin tells Stooz that Otto communicates through radio signals. The coded frequency can be located with their notes in the basement lab.
bulletWith that the PC split up. Stooz and Martin go to a local hotel to hideout for the night. Stooz stays up all night hacking. Lena and Mack return to the engine shop. On the way back to the shop Mack spot a tail. By setting up Captain Dave at a local bar they pass by and identify the tails as Loi Tran and Murphy. Lena and Mack go to the Purple Fountain Club for drinks. Captain Dave watches Loi and Murphy from a distance. Eventually Dave decides to join Lena and Mack. After talking for a bit the trio return to the engine shop and call it a night.
bulletIn the meantime Stooz attempts to send Oak a message. He is surprised to find a large amount of black ice watching the Professor’s computer. By later carefully approaching Stooz discovers that the source of the ice is from a hacker known as “5hU773R” (i.e. hacker speak for “Shutter”). Stooz guesses that Shutter might be Murphy. Stooz also orders a TCPA ship to be serviced by the engine shop. He also starts to rig some transponders that will allow them to exit with another signature.

Date And Time At End Of Game: 4/1/2402 AM.

Dave Schaffer's personal log
Heh heh. Loi's fallen for the ol' Shaffer charm, that should be a help when it comes to the inevitable shootout! Not sure what the crew thought they were doing in that crazy game? Need to find other ways to help those fella's blow off steam. (drinking?)


Episode #7 - Bolt Hole


1st of April, 2402 (04-1-2402)
[Author’s Note: This is the start of the seventh session. Note that the order of the events in this record may not be the exact order that they occurred in the session.]

bulletThe group starts by receiving the ship that they setup for repairs. The ship is a TC multipurpose scout class corvette named the Black Sun. It has some special outfitting which includes a front mounted docking connector, ventral and dorsal mounted turrets, long tethers for extended space walks, and lots of miscellaneous satellite parts (inventoried and catalogued). After loading in their gear the team departs.
bulletThe group decides to head out to beacon #12 then swing out from there to beacon #9 to start the search. This way the mission will not seem as contrived in case anyone is tracking them. Once they reach this point the group starts a search for the Silk Worm using signal data from Otto (i.e. the AI). After searching for almost 6 hours the team gets a signal. Strangely the signal cuts in and out at irregular patterns. Using mathematical skills with a heavy dose of Cryptography Stooz determines that the patterns are not random. They are just cutting in and out because they are emanating from a spinning astral body. By approaching when the signal is off the crew stealthily approaches an asteroid which is the source of the signal. After a brief discussion of their various options the team decides to simply fly over the signal in a daring surprise attack and shoot out the engines of the target ship (i.e. the Silk Worm). When they fly over they don’t see a ship. Instead they find several caverns. After probing the caverns they find the one where the signal is emerging. After another talk they decide to simply fly down.
bulletOnce inside the shaft the Black Sun is attacked by a small anti-personnel laser turret. This does not harm the ship at all so the team leaves it alone. At the bottom they find the Silk Work and a small shelter. There is hardly any power coming from the site and all of the life forms except one are in the shelter. With that Hannibal gets on the communications link and pretending to be a TCPA official orders the base to surrender. No response is given. At this point Mack shoots out the turrets and the bridge of the Silk Worm. The group then formulates a second daring plan. They decide to doc with the Silk Worm and have the Cicadian trio knock on the adjoining hatch with tools. While the smugglers inside are distracted they will tunnel under the shelter and surprise them from behind. With that the team digs under the shelter. Mack closes the tunnel behind the team so escaping air will not be an issue.
bulletMack digs into the shelter with a thrashing metal noise as the floor to the shelter is metallic. After emerging he eyes 7 people in space suits. He throws a mass of tourite at the captain, Hien Lu, and a strange Va Rulen in a black space suit with wings (i.e. the first mate). The explosion throw the two men to the ground in a heap! With that the rest of the PC rush into the room. Captain Dave finishes off a crewman with two point blank shots while Hannibal keeps two other bust with a dodge. Stooz uses the hole lip for cover and fires at a crewman. Quickly the team dispatches the crewman and Hien Lu. During the fight the PC note that the crew were quite crazed in their attacks. [GM Comment: The PC rolled REALLY good on damage and to hit rolls. The PC only missed 1 time the entire fight! The initial grenade took out the only two bad guys who could fight! Lucky night for the good guys.]
bulletAfter taking out the people in the shelter the team rushes in different directions. Mack notices that on Hien Lu’s belt there is an artifact piece and a detonation device which has been activated. He then deduces that the only real way to get the most effect from an explosion in space would be to explode the ship. He alerts the team then digs back to the ship through his tunnel to prep it for take off. Stooz looks at the device to see if it can be shut off remotely. He finds that it cannot. Hannibal picks up his bounty, Hien Lu, and heads towards the Silk Worm to find the lone crewman. Captain Dave leads the way until they get to the ship them lets Hannibal lead. Upstairs the team finds a lone crewman who is quite crazy. He has locked himself with the engines that appear to be overheating! The man is sitting on the box containing Otto! When the PC enter the room the man simply cowers. They grab the man and the box and escape to the Black Sun. Captain Dave blasts the ship out of the cavern just as the Silk Worm goes up in a huge ball of flame.
bulletThe crew then returns to A2. Once back they return the ship after milking some money from the TCPA for repairs, try to decide what to do with Otto knowing that there are bounty hunters outside, and turn in Hien Lu for the reward. They turn the rescued crewman, Juan Egas, over to the Technoists so they can study his brain. The crewman relayed to the team that after the gamma storm it left the Silk Worm almost completely non-functional. He jury rigged power after a couple of days. When food ran out and the group decided to eat one of their crew named “Bob” he locked himself in the engine compartment.
Date And Time At End Of Game: 4/2/2402 PM.

Dave Schaffer's personal log
Thanks to Mac we got the drop on those guys and the whole fight was over in no time. Now we've got the AI we need to find some way to hook it up to the Hog.


Episode #8 - Let's Make A Deal


2nd of April, 2402 (04-2-2402)
[Author’s Note: This is the start of the 8th session. Note that the order of the events in this record may not be the exact order that they occurred in the session.

At the start of this session I reversed some presidents that were set in the last game. One thing I reversed was the ability for sensors to detect “life”. They can detect heat and the chemicals that make up living creatures but there is not a way to detect “life” ala Star Trek. I also requested that the PC keep track of their funds a bit closer. Rent and food was set at a cost of 3,000 per month.]



The first order of business is to decide what to do with the box (i.e. the AI Otto) and the third artifact piece. Stooz decides to hide the box in the ship and to mock up a fake one for show. At this point Otto communicates through random characters that flow onto a screen. Martin suggests that Otto only be given short bursts of input data so he does not get confused or overloaded. The third piece is held by Mack. (Currently Mack, Stooz, and Hannibal have a piece each.)
Once that is decided the PC venture to the Purple Fountain Club for dinner. On the way they meet Loi Tran. Murph is not with her at the time. She claims he is “busy”. Loi mentions that she wants to bring the “cat and mouse” stuff into the open. They both know the other is watching. No need to hide it. At dinner she reveals that the pair is working for a man called Maxwell Beanfeld. Beanfeld is a wealthy industrialist who specialized in biological compounds. He is a known Technoist. Loi also reveals that he paid them 10,000 credits for the job and 1,000 credits per day to look out for highly skilled doctors. She knows Martin and Oak fit the bill. Beanfeld told them to simply watch and that they would be paid until he tells them to stop!
Mack attends a union meeting with his friend Jim Del Rio. The union representative is a thin man with a goatee named Randy Ochs. Mr. Ochs conveys that the first round of meetings was tense but not negative.
Vladeric returns from his investigation of Carter Cromwell. He relays the following data:

General – Cromwell has considerable resources and political connections. His assets are public AND hidden.
Liquid – Over 100 million credits in cash and stocks.
Capitol – Medium sized luxury craft called “Winters Run”. It is completely Va Rulen in construction. There are no obvious hard points but likely there are a lot of hidden extras. The ten man crew is rumored to be elite.
Property – Carter owns much of a Va Rule industrial center known as La Mason Landing. This includes several manufacturing plants which specialize in robotics and an extensive stellar research company.
A2 Assets – Owns several warehouses, ships, and cargo containers. Owns a poor housing complex.
Corporate Interests – On the board of a major shipping company called Cromwell Expanse. It is family run. In the business his greatest ally is an elder named Charlton Cromwell. His biggest enemy in the business is a half brother, Marcus Cromwell.
Political Ties – Strong ties with many families in Va Rulen space. One key tie is with the Loftus clan who have strong military assets. Carter is known to be good friends with the Va Rulen admiral, Simon Loftus. The Cromwell’s biggest family foes are the Kelkar clan. Their current leader is a politically savvy woman named Preeti Kelkar.

The next day the group starts working on a plan to steal the Va Rulen parts they need from Winters Run. Vladeric sneaks up to the ship in a ventilation shaft and takes a look. They decide to sneak in Vladeric in a food crate.
Finkle contacts the team through Daz. They blow him off for a couple of days so they can commit the robbery of the parts.
At the next labor meeting Mack learns that the G5 miners plan to strike. On April 4th the tunnels into the G5 done are blocked by strikers. This prevents food from getting delivered to Winters Run delaying the plan to steal the parts. The PC call Finkle and tell him they want to switch meeting days.
Before the meeting Hannibal starts playing with Rusty’s old deck of cards. To his surprise Scotch jumps up on his lap and seems interested. As a joke Hannibal deals Scotch a hand of cards. At that the strange alien creature jumps up on the tables and starts rolling on them! When Hannibal tries to take on the cards Scotch attacks him and hisses! When Lena approaches with a canned ham Scotch backs off but it is not easy. At that Stooz directs Martin to use his medical scanner on Scotch. Martin reports that Scotch is under the influence of some type of toxin that apparently does not affect humans. Stooz then directs Martin to search for more compound in the engine shop while the PC attend the meeting with Finkle.
The PC enter the Purple Fountain Club meeting room and proceed to order some food. Daz is eating a steak but Barton Finkle seems to be only pushing his food around the plate. When the PC have settled in Barton explains that his goal is to make sure the artifact bits get researched. He would like to own the pieces but if the group will not sell he would be willing to talk about some type of research deal. After some great discussion the PC point blank ask Barton if he has a piece. He says he has one. When Finkle asks the PC about their pieces it comes out that they have 3 and that there are a total of only 4 pieces. This is information that the PC did not know until this point. More bargaining commences then the PC eventually make a shrewd agreement with Barton. They will let him join their research team and take some credit for their discovery if they get 75% of the proceeds from any exploitation of the artifacts. Although very hesitant the PC bring up a great argument involving the unions and how this deal would allow him to resolve that issue as well. The argument works and Barton agrees. He sets up a meeting with the PC where he will bring his piece but not his information. Barton wants to meet the team. Barton gives out Daz’s cell number. (Mack calls his friend and tells him to have the union negotiator bargain tougher…and not to ask him how he knows it will work.)
On the way back to Rusty’s Engine Emporium the PC are passing the port dome tunnel to the G5 done. They hear a loud explosion then red depressurization sirens start to blare. The PC quickly don helmets and move to help. Captain Shaffer jumps into a hover truck that is caught in the door and after a jackknife manages to get it out of the way. Others grab people and move them to helmets. When a crate knocks out one of the men Lena uses a telekinetic grab to pull him to safely. Hannibal rushes back to the shop as he is worried that someone might have caused the explosion as a diversion to break into their place. The doors close sealing the shaft. With this the PC return to the engine shop hoping none of the striker got hurt.
The crate containing Vlad is loaded onto Carter Cromwell’s ship (i.e. Winters Run). After waiting a few minutes Vlad sneaks out of the crate and opens a panel labeled Thrusters in Va Rulen script. A guard interrupts Vlad but does not notice him. Vlad finished his work and connects two of the devices. He then activates them and replaces the panel. At that moment a guard enters the room surprising Vlad. He hides behind a crate hoping the guard will leave. Instead an alarm on the ship is sounded. Over the crewman’s radio another crewman informs him that they detected an unauthorized radio signal leaving the ship and that they have activated the jamming devices. The man immediately enters a defensive posture. Vlad carefully opens a panel in the floor and shorts out the life support on the ship hoping to distract the man. Instead the guard maintains his position and calls for help. A second guard enters the room and they start searching for an intruder. They find Vlad trying to sneak by and hold him at gunpoint. The other PC move to try and help Vlad but it happens too fast. Cromwell then enters the hanger with some TCPA security guards. After talking with his crewman Cromwell tells the guards that it is an internal issue and that everything is handled. When the guards leave Cromwell speaks with Vlad. Through a series of innuendos it is apparent that Cromwell now expects a favor from Vlad for letting him off the hook.
At the shop Martin finds more of the toxin and a data crystal in a small box hidden in one of the lift compartments. The message on the data crystal follows:

[The screens goes from black to static. After a couple of moments the static lifts to show a picture of Rusty sitting in the living room of the engine shop. Scotch is sitting on his lap.]

”Well…ain’t this a hoot. I bet pretty soon ya’all are gonna get tired of listen to me talk from the dead.”
[Snickers.]
”I’ll get right to the point…hell…I’m not the type to beat around the bush. I know that the person watchin’ this recording is of my blood. I done seen it. I know…give me a microsecond to explain…”
[Brief pause to scratch his beard and Scotch’s head.]
”I started workin’ for the navy after I left my wife. Worst thing I couldda done. I thought I was not in love with her anymore…guess I was just feelin’ my oats. I’m such a god damn fool. In the UF I flew from crap-hole planet to crap-hole planet. My last mission with the Viceroy. The battle was bloody. When my friends started to fall my training took over. I took out the enemy radio tower with over 20 Va Rulen before I was shot in the leg. It wasn’t nothin’ special but the navy went and gave me a medal. Never understood why men get medals for doin’ what they was taught.”
[Shakes his head while he takes a second to pour himself some whiskey.]
”Well…this done got me noticed. The brass decided that I was prime material for psychic training. I was tough, loyal, and made friends easily. Don’t figure those would be the qualities they wanted for their program. In the program I was subjected to GeneCrux therapy. The result was somethin’ nobody expected. I gained the ability to see the future. I guess the technical term is precognition. Not only that…it was at the epsilon level. I’m still not sure if it was a gift or a curse.”
[Takes a swig of his whiskey.]
”This changed everything. I because a spy for the UF then later GeneCrux. All I had to do was make friends and tell em what I saw. They set me up good with pretty much whatever I needed. It was a fun life until I saw somethin’ I shouldn’t. I picked up a ship that was in for repairs. In the back was a funny metal bit. When I touched it I saw somethin’ terrible. I saw strange aliens, explosions the size of planets, and death. Of course the brass told me to dig deeper. I told them I was not an a historian type because the metal bit looked old but they insisted.”
”During the investigation I asked around about the bit. Got a tip off that there might be more bits on a nearby planet. Right before I left I got a premonition. I was gonna die on a transport ship. Not only that…I got a feeling that even though I was dead my blood would also be on that ship and would end up investigatin’ for me. Also felt that the investigatin’ would somehow stop the aliens I saw. That’s when I went to Nutty and filled out my will. I doctored up my Enoch cards with powder so I could insure that Scotch would pick the right folks to give my stuff. Pretty risky plan but I was never one for takin’ the safe route.”
[Snickers.]
”Well…I think that about says it all…ceptin’ that I wish I could settle the score with my son or daughter…ah…a daughter would be nice…just the wishes of an old fool.”

[With that the video clicks off.]

Date And Time At End Of Game: 4/5/2402 PM.


Stooz's personal log
"Daz is eating a steak but Barton Finkle seems to be only pushing his food around the plate"


Shit, Finkle is a vampire.


Hannabal Mayweather's personal log
What is it with this place, why are all these wealthy business types taking and interest in this rock. First Cromwell, then Finkle, and now Beanfeld, that an elite group to be looking into this old piece of shit rock.

Maybe the bits are more important than we think or perhaps there more here than what we have found. All i know is this isnt getting me the information i need and i might need to leave this place since my trails have run dry.

One more bad guy and if things do not make better sense it back to earth to dig up better leads. Shit at least i can get away from Tran, she like a bug, alway under my skin.


Episode #9 - The Maiden Trip Of The Horny Hog


5th of April, 2402 (04-5-2402)
[Author’s Note: This is the start of the 9th session. Note that the order of the events in this record may not be the exact order that they occurred in the session.


After returning to the engine shop the team sets up a meeting with Barton to go over some preliminary information, and more importantly, to get a look at his bit. (Before Barton arrives Stooz and Martin hide the AI.) Barton and Daz show up in a taxi in different clothes. After entering the shop they explain that because of the accident it is very hard for them to move around discretely. Following brief hellos Barton produces his piece for examination. Hit bit is in the shape of a triangle with rounded corners. Martin and Stooz quickly confirm that the piece is genuine. While Martin and Stooz examine the piece Barton conveys some high-level information that he has about the ancient race that his family call “The Others”. [Note that I will summarize all of the PC information about the bits and The Others below.] While chatting it is evident that Barton is extremely interested in the research. He is completely in awe when he is allowed to examine the three bits the PC have acquired. With all four bits Stooz is able to see signs of a very intricate coded message in the low frequency tones. He determines that even with his awesome computer power it would take at least 2 weeks to decipher unless he also utilizes the computing power of Otto (i.e. the AI). Stooz does not reveal Otto but quotes the translation time at around 20 hours to the group. As Daz is starting to gather their things Barton comments that the group will want a ship. When he sees the Hog he asks about it. Stooz prints out a list of the parts they still need. An hour after starting the meeting Daz forcefully removes Barton so they can attend some important union meetings.
The group then heads to lunch where there learn that one of Jim Del Rio’s crew, Phil Roy, was on strike during the explosion. He was blinded by flying rock shards. Jim is quite upset as Phil does not make a lot of money and will not be able to afford even cybernetic replacement eyes let alone cloned replacements. During the same time Hannibal puts out feelers for someone he is hunting. Vladeric locks himself in the box and puts the plan to steal the parts into action.
That night the PC visit Barton’s home to discuss more about the Others. (Stooz and Martin do not attend as they are working with the bits and the computers.) The dinner is very friendly. The PC come to realize that Barton and Daz are very likeable people. During the meeting they learn more about The Others and they learn that Barton has sold the G5 assets on A2 to Carter Cromwell. According to Barton the results of the union talks were enough to cripple the already declining mining operation. When Carter approached with an offer that was extremely generous he could not refuse. Barton also lets the PC know that this is very confidential information at this time. As part of the deal Barton was able to convince the Va Rulen politician to provide parts for the Hog and to completely waive the lease for Rusty’s Engine Emporium! Here is a summary of the information the PC have on the bits and The Others. (Note that this is the PC information ONLY.):

The ancient race is called “The Others” by the Finkle’s. They used the term as it could be pulled into a conversation without attracting a lot of attention. Finkle’s penthouse is littered with books, ancient stone tablets, and computer data that his family has collected over the years. (Note that all of this information is not given over to the PC at this time.)
The number four is very important to them. It appears in several places of their writings. Carlton Finkle, Barton’s grandfather, was good with numbers and was able to create a computer program that can be used to help decipher the alien writings. It is based off of what the family has learned over the years. (On the way to the space coordinates Barton shares this program with Stooz.) Traces of writing from The Others has been found stretched across the entire Megaverse. These are folks who has space travel.
Barton’s piece was actually found by Barton Finkle IV. When it was found remains of writing were discovered with the bit. The writing describes four “inputs” or “keys”. Even thought the bit could not be dated the writing was dated to 150,012 years ago! These are very old artifacts. The four bits are in the shapes of a “U”, a rounded corner square, a “$” with the ends of the “S” removed, and a rounded corner triangle. The bits are made of a strange metal that produces a low-frequency tone. All of the bits were found close to this subsector of space.

The next day Martin and Stooz hide Otto and the group meets with Barton to report the results of the decoded message. The message is in three parts. The first is a prime number sequence which is used as a basis for decoding the rest of the message. The second section resolves into a unit of distance and time based on the speed of light. The last is astrological information about four stars, their decay rates, a time 150,000 years ago, and a point in space. By gathering ancient star data a precise point in space can be determined in 2402. Later Barton returns with that information and news that the parts for the Hog will arrive in two days. The location is approximately 10 days away from A2 in an uncharted region of space. As the data is very old Stooz warns the team that it may take a while to find what they are looking for…whatever that might be…when they reach that region of space.
With that Mack and the Clickers start repairing the ship. The rest of the team starts gathering supplies and equipment for the trip. Barton plans to go but Daz needs to stay with the transitioning company. The process of fixing the ship and gathering the gear takes 5 days.
After completing the repairs and gathering their gear the team departs in their ship, The Horny Hog. The ship bucks when it starts and shimmies when it accelerates but after some adjustments on the engines Mack and Capt Schaffer seem pretty happy with the results. The ship accelerates quickly and travels at a fast maximum speed but it turns like a “charging rhinoceros”.
The 10 day journey to the location is uneventful. Some of the PC play cards while Capt Schaffer keeps the Clicker crew busy doing odd jobs around the ship. During the trip the PC reveal the AI to Barton. The PC start to search the area but the search drags on severely. After 10 days the PC find something unusual. In a very light asteroid field one of the rocks is denser on one end. By synchronizing with the spin of the asteroid the PC are able to jump off onto the surface. Although Barton is extremely reluctant to jeopardize the mission due to his lack of zero gravity training Captain Dave “strongly” asks him to attend. The spinning of the asteroid imparts only 0.5g which makes moving around dangerous. With some subtle directing from Mack the perceptive group finds a small disk with a triangle indentation. Inserting the bit reveals a strange dark passageway into a very strange room…


Date And Time At End Of Game: 5/1/2402

Dave Schaffer's personal log
Not sure about 'charging rhinoceros'. Sure the Hog needs a bit of stroking but nothing the most talented pilot in the galaxy can't handle... We'll need to make some maneuvering modifications so she handles like a dream, that'll catch the alliance by surprise...!

[Author’s Note: This is the start of the 10th session. Note that the order of the events in this record may not be the exact order that they occurred in the session.

bulletThe PC place the triangle shaped bit on a small circular platform. After placing the piece a small door opens. The path leads to a large open room. Along the walls are intricate patterns that look like air currents. Ancient text inside the doorways says: Core Of All Life, Quick, and Fluid. The room has a set of pillars over a spiked pit. By throwing rocks Mack determines that there are three spike guns in the room. The group drops down carefully into the pit and circles the weapons. On the other side they climb out.
bulletThe next door has a square piece indentation. Inside is a tube leading down into an open room. Writing says: Durable, Home, and Resource. Hannibal drops down first. He discovers that the room is some kind of puzzle. The enemy is a large status with a huge club. Force field limit the way the PC can move (i.e. only into orthogonal squares). When Hannibal gets electrocuted and falls Lena and Mack give it a try. They get to Hannibal but are not able to make it to the far doorway. Finally the PC are able to figure out the puzzle and get to the other door.
bulletThe symbol on the next door is an upside down “U”. The door opens to a long “v” shaped room with reflecting walls. The writing on the floor says: Enriches, Peels Deception, and Life’s Joy. When Hannibal enters a laser fires. The PC discover that they can break the mirrors. With a rush of speed Hannibal gets to the other side and breaks the end mirrors which prevent the lasers from reflecting down the hall.
bulletThe next door has the “$” but it is laying on it’s side. When the door opens they find the bottom 3 feet to be covered in water. Writing on one wall says: Powerful, Life Bringing, and Cleansing. The PC check the water and it appears safe. When they get half way through a set of switchbacks a large metal crab robot attacks. It moves with amazing speed! In seconds Stooz falls with a terrible shoulder wound. Mack tries to fight back but he does not seem to be able to hurt the creature. Lena’s laser sword seems to be the most effective weapon. In an effort to reach the far door Mack grabs Stooz and rushes forward. As he drags Stooz the beast follows snapping at their heels. Stooz pushed Mack forward to get out of the way. At the end of the hall the PC stop and the beast continues to attack. With the help of shots from Hannibal, Captain Dave, and Lena the beast falls but not before Stooz becomes gravely wounded. Only help from his internal biocomputer saves his life.
bulletThe last door has all four symbols. As the door opens four skylights open in the roof over four sets of spiral text. As the light enters the room a hologram appears. The hologram is a star map. Stooz records the data and Finkle takes pictures. Back in the ship the PC translate the spirals. Here is the text:

First Spiral
Four stars begat four planets.
Four planets which would foster the growth of four races.
Four races that would serve as the backdrop for prosperity.
Four races that would grow and develop into rich unique cultures.
Four cultures that would push the envelopes of their planets and venture out into space.
Four space faring races that would thrive in their advancing technologies.

Second Spiral
These four space faring races would share differences in ideology.
Each would struggle to preserve an ideology in which they believed.
Sometimes wars would ensue but always they ended with the continuation of all races.
This would not continue indefinitely.

Third Spiral
One of the races known as the Patriarchs would ascend.
This ascension granted only one of the races a distinct advantage over the other three.
The Patriarchs would use their newly found supremacy to enforce their ideology on the others.
The war that would ensue would become known as the War Of Ascension.

Fourth Spiral
The War Of Ascension would take place on a scale unlike other wars of old.
Within the span of one solar cycle the Patriarchs would amass enough raw control that they are able to move the moon of the Ocean Kingdom out of its orbit.
In the blink of an eye four would become three.
As the focus of the Patriarch draws closer the Equals have devised a fallback plan that will allow the four races to survive in the event that we are conquered.
This is the result of that plan.

I have taken it upon myself and my right as an Equal to compose this everlasting stone document. It is my sincere hope that this information is never digested.


On the way home Stooz discovers that Otto has learned some simple words like Father, Mama, Casa, Star, Happy, Electricity, Power, and Spanner. Stooz has no idea how Otto learned the words. Later he rigs Otto with a computer eye and feeds Otto some star chart data. The other PC try to convince Stooz to hook Otto up to the ship but Stooz says Otto is not ready.
When the PC arrive at A2 they discover the following:

Phil Roy, Mack’s miner friend, got his replacement eyes healed but in the process Martin got caught. He ends up spending the night of April 14th in jail. Loi Tran bails him out of jail.
The mining operation sale is now public knowledge. Most of the workers and local businesses are concerned even though Cromwell tells them that he will continue the operation, “as long as it is profitable.” Barclay Loftus has become his heavy handed VP of Operations. Many consider Loftus harsh but fair. He also rewards those who work hard. Loftus has cut the workforce by 10%.
Daz mentions that he has moved Finkle and himself into a local apartment. He has rented a storage locker for the artifact stuff.
Noticeable more people are walking around the streets of A2. Probably due to layoffs. TCPA is getting flooded by folks wanting to leave or wanting to work.
Coincidentally on the night of April 14th the cameras in the shop go out. After very careful searching the only sign of broken entry of any sort is on Martin’s laptop. Stooz’s intrusion code caught a bypass signal then nothing. Vladeric and Stooz concede that the intruders were very careful not to leave any traces. They must be real professionals.

Stooz feeds Otto the ancient star chart data. The two of them determine that the destination in the hologram is the planet Euclid.


Date And Time At End Of Game: 5/11/2402


Episode #10 - Little Miss Muffet


11th of May , 2402 (05-11-2402)
[Author’s Note: This is the start of the 11th session. Note that the order of the events in this record may not be the exact order that they occurred in the session. I have to send a special thanks to Don and Steve for attending. Steve actually came up with the name of this episode by making a comment during the game.]


After returning to the engine shop the group tries to get up to speed with what has happened on A2 while they have been away. At the same time they try and prep the Horny Hog for it’s next mission (i.e. the long trip to Euclid). Lena gets a message from GeneCrux. She chats with Randazzo for a bit then leaves the shop. Hannibal leaves the shop with a vague comment about following up on a lead. Dave receives a message from Kelp then works on the ship with the Clickers. For some reason he seems concerned. Vlad says he needs to take care of some “business” and leaves. [GM Comment: Note that all of these events will be covered in the next session where these players are present.]
Capt Dave gets a message from Kelp. Kelp sent the message on April 14th, 2402. The message opens with a scene of Kelp enjoying himself at an underwater party. On his head is a wreath of seaweed…

”Hey Dave! Thought I would drop you a message from my brother’s coronation. It was spectacular! I feel enriched. Unfortunately duty calls and the Swordfish could use a retrofit. I might try and find a run through Harding from Va Rule. Met a guy here who says he can get me a link to Jessa Ebb! That would be floppy!”
[Straightens up.]
”Stay sharp my friend. A cold chill is flowing through the region. Things are just not right. I’ll explain when I return to A2. I should be back around the end of June.”