Name:  Green Ghost
Alternate IDs:  Hank McHenry
Player:  John Taber

Val Char Roll Notes
15 STR 12- HTH Damage 3d6 END [1]
23 DEX 14- OCV 8 DCV 8
28 CON 15-
10 BODY 11-
18 INT 13- PER Roll 13-
11 EGO 11- ECV: 4
15 PRE 12- PRE Attack: 3d6
10 COM 11-
21/28 PD    
22/30 ED    
5 SPD    
9 REC   Run: 9"
64 END   Swim: 2"
32 STUN   Leap: 3"

Disadvantages Pts
Dependent NPC: Marla (Wife, Age: 32), Hank Jr. (Son, Age: 12), Connie (Daughter, Age: 9), Normal, 8- (Infrequently), Group DNPC (x2 DNPCs)  15
Hunted: Demon, More Powerful, 8- (Occasionally), Harshly Punish  15
Psychological Limitation: Code Against Crime, Common, Total  20
Psychological Limitation: Code Versus Killing, Common, Total  20
Social Limitation: Secret Identity, Frequently (11-), Major  15
Vulnerability: Red Colored Attacks, Very Common, Vulnerability Multiplier (1 1/2x STUN)  15
 
XP
 
110
 
  Base : 100
  Disads : +100
  XP Spent : +107
  Total = 307
 
142 : Characteristics Cost
148 + Powers Cost
17 + Martial Arts/Skills/Perks/Talents Cost
307 = Total Cost

Pts.  Power/Skill/Perk/Talent END
  Powers
60   Magical Ghost Gas Powers: Multipower, 60-point reserve 
12m   1) Green Ghost Gas: Energy Blast 4d6 (vs. ED), Area Of Effect (4" Any Area; +1), No Normal Defense (Protected Breathing; +1) (60 Active Points)  6
8m   2) Ghost Phase: Energy Blast 6d6 (vs. ED), No Normal Defense (Density Increase; +1) (60 Active Points); No Range (-1/2)  6
12m   3) Spirit Wrack: (Total: 60 Active Cost, 60 Real Cost) Drain 2d6: PD (Real Cost: 20) plus Drain 2d6: ED (Real Cost: 20) plus Drain 2d6: Body (Real Cost: 20)  6
4u   4) Ghost Form: Desolidification : Magic (40 Active Points)  2*
8m   5) Phantom Flight: Flight 20" (40 Active Points)  4
1m   6) Green Ghost Alteration: Instant Change (5 Active Points)  1
    
   Magic Cape, all slots: OIF Unbreakable (-1/2) 
7   1) Padded: (Total: 15 Active Cost, 7 Real Cost) +7 PD (7 Active Points); Activation Roll 14- (-1/2) (added to Secondary Value) (Real Cost: 5) plus +8 ED (8 Active Points); Activation Roll 14- (-1/2) (added to Secondary Value) (Real Cost: 5) 
7   2) Transference Assist: * Reduced Endurance (Half END; +1/4) on Desolidification (10 Active Points) 
    
   Super Suit, all slots: OIF (-1/2) 
14   1) Tough: Armor (7 PD / 7 ED) (21 Active Points) (added to Primary Value) 
3   2) Eye Shields: Flash Defense (5 points) (Sight Group) (5 Active Points) 
3   3) Gas Mask: Life Support (Expanded Breathing (Gas Filtration)) (5 Active Points) 
4   4) Super Team Radio: Radio Perception/Transmission (10 Active Points); Limited Power (Only On One Channel; -1) 
    
5   Anti-Psi Training: Mental Defense (7 points total) 
 
  Skills
2   PS: Construction Worker 11-   
4   TF: Common Motorized Ground Vehicles, Agricultural & Construction Vehicles, Combat Aircraft   
 
  Perks
11   Factor Delta Vehicle & Reliance Base (55 Base, 0 Disad)   
 
Base OCV: 8   Base DCV: 8   Base ECV: 4
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 23 SPD: 5 ECV: 4
Phases: 3, 5, 8, 10, 12
21 / 28 PD (7 rPD) 22 / 30 ED (7 rED) MD: 7
END: 64 STUN: 32 BODY: 10

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Height: 6' 0" Hair: Brown
Weight: 180 lbs Eyes: Brown
Appearance: Age: 35. Clean cut, handsome, strong calloused hands.

Hank is a family man through and through. He will not kill or break the law. This is a quite restrictive disadvantage when you can turn into a ghost and walk through walls. Hank works as a mild mannered construction worker. His wife knows his secret identity but they have carefully hidden this from their children.
Background: While working at an ancient American Indian burial site Hank dug up a strange casket. When he went to the hole to investigate he was covered in a green goo. The goo soaked quickly into his skin in a supernatural fashion. Hank continued to investigate and found a green cape with a strange symbol that looked vaguely like the letter "G". Donning the cape Hank discovered that he has super human powers. After playing with his powers Hank joined a team known as West Coast Reliance. He quickly became the team leader. During the period he encountered Demon who wanted to analyze the Green Ghost so they could figure out the source of his powers and magical cape.

Hank can turn into a wispy ghost and project the green mist inside his skin into a gas attack. By appearing partially inside someone Hank can make the person feel intense pain or make them take a great disruption in their integrity. As Hank is a strong family man he uses the second attack, the Spirit Wrack, on inanimate objects only. The green goo causes any attack that is colored red to do extra damage on Hank.